Call us   US phone no+1 503 388 9244
flickr
rukout google plus
rukout facebook
mail rukout

Animation Basics

Key Frames
Key Frames are the ones, where you define the animation for a parameter by specifying its exact value at a given set of times. The computer can then work out by interpolating what the value should be between the keys.

Time Controls
The Time Control buttons include buttons to jump to the Start or End of the animation, or to step forward or back by a single frame. You can also jump to an exact frame by providing the frame number in the frame number field.

Time Slider
The Time Slider provides an easy way to move across the frames of an animation. The Time Slider button is labeled with the current frame number and the total number of frames. The arrow buttons on either side of this button
work the same as the Previous and Next Frame buttons.

The Track Bar shows key markers only for the currently selected object or objects, and each marker can represent different keys. Marker can be selected by clicking on it. Selected markers are highlighted or turn to white.
You can select multiple key markers by click and drag on area of the Track Bar. You can also use Control key and click to select specific key markers. Holding down the Shift key while dragging a key creates a copy of the key.
Pressing the Delete key deletes the selected key.

Animation with Key Frames
Keys define a particular state of an object at a particular time. Animations are created as the object moves across number of key states.

Auto Key Mode
When Auto key is enable, every changes made to a selected object creates a key which defines where and how it should look at the specific time.

Set Key Mode
The Set key button or (') offers more control over key creation and sets keys only when you click the Set key button or (K).

Setting Key Frames
Setting key frames

Time Configuration
Time Configuration is used to determine the length of the animation. It Also

Track View
With Track View, you can view and edit all the keys that you create. You can also assign animation controllers to interpolate or control all the keys and parameters for the objects in your scene.

Track View uses two different modes, Curve Editor and Dope Sheet.
Curve Editor mode lets you display the animation as function curves. Dope Sheet mode displays the animation as a spreadsheet of keys and ranges. Keys are color-coded for easy identification. Some of the functions in Track View, such as moving and deleting keys, are also available on the track bar near the time slider, which can be expanded to show curves as well. You can dock the Curve Editor and Dope Sheet windows beneath the viewports at the bottom of the interface, or use them as floating windows.

Dope Sheet
First, an animation has to be made. In this example the animated sphere used above, will be used. You can do that by following the steps above. Then from the Menus, select “Graph Editors>Track view-Dope Sheet”. This opens the Track View window.

The sphere is an object, so click on the + sign next to Objects to open the list of objects. Open the object whose keyframes you want to edit. In this case we are editing Sphere01.

Then open up its transform track, since you're editing its change in Position, which is a transform. Now you should see the keyframes for your object. If you don't, press zoom extents (it is in the bottom left-hand corner of the track view window), and that will zoom out all the way. (In this case the sphere will have two, since it only goes from one place to another during this animation)

    To move the keys around, use the move button to select and move them.
    To create new keys that you can later edit, use the "create key" button. You can type in the exact frame you want the key to be placed in the bottom-right field of the window.
    To delete keys, select them and press the delete key on your keyboard or click on the delete button.

Curve Editor
The Track View - Curve Editor is a Track View mode that allows you to work with motion expressed as function curves on a graph. It lets you visualize the interpolation of the motion, and the object transformations that the software creates between the keyframes. You can easily see and control the motion and animation of the objects in the scene using tangent handles on the keys found on the curves.

The Curve Editor interface consists of a menu bar, a toolbar, a Controller window, and a Key window. There is also a time ruler, and navigation and status tools at the bottom of the interface.

The Track View
Curve Editor is a Track View mode that allows you to work with motion expressed as function curves on a graph. It lets you visualize the interpolation of the motion, and the object transformations that the software creates between the keyframes. You can easily see and control the motion and animation of the objects in the scene using tangent handles on the keys found on the curves. The Curve Editor interface consists of a menu bar, a toolbar, a Controller window, and a Key window. There is also a time ruler, and navigation and status tools at the bottom of the interface.

Select the animated track (like position, rotation, or scale) and press the function curves button. Now the function curve for your animation will open up. If you click on the graph, the keys will become apparent.

    To move the keys, adjust their values, or both, by using the move button.

Motion Panel

The Motion panel provides tools to adjust the motion of the selected object. Key timing and easing in and out of a key are parameters that you can adjust with tools on the Motion panel, for instance. The Motion panel also provides an alternative to Track View for assigning animation controllers.

The Parameters button on the Motion panel lets you assign controllers, and create and delete keys too. Controllers are custom key-creating algorithms that can be defined through the Parameters rollout. These controllers are assigned by selecting the position, rotation, or scaling track and clicking on the Assign Controller button to open a list of applicable controllers that you can select.